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Guildwars Update 18 Juni

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Guildwars Update 18 Juni Empty Guildwars Update 18 Juni

Bericht  Paultj vr jun 19, 2009 1:36 pm

Update - Thursday, June 18
Skill Updates

For more information on these changes, please see the Developer Updates page.
PvE and PvP

Assassin

* Palm Strike: increased recharge time to 7 seconds.

Elementalist

* Ether Prism: increased recharge time to 20 seconds.

Mesmer

* Visions of Regret: functionality changed to: "For 10 seconds, target foe and adjacent foes take 15..45 damage whenever they use a skill and 5..50 damage if not under the effects of another Mesmer hex."

Necromancer

* Lingering Curse: increased Energy cost to 15.
* Suffering: increased recharge time to 10 seconds.
* Weaken Knees: decreased duration to 1..16 seconds; decreased Health degeneration to -1..4; decreased damage to 5..10.

Ritualist

* Brutal Weapon: decreased duration to 10..40 seconds.
* Guided Weapon: decreased duration to 4..10 seconds.
* Resilient Weapon: decreased duration to 5..15 seconds.
* Signet of Binding: functionality changed to: "You lose 200..50 Health. Gain control of target spirit."
* Spawning Power: increased effect on Weapon Spells to 4% per rank.
* Spiritleech Aura: functionality changed to: "Skill. For 5..20 seconds, all of your spirits within earshot deal 5..20 less damage and steal 5..20 Health when they attack."
* Spirit Siphon: functionality changed to: "The spirit nearest you loses all Energy. You gain 15..50% of that Energy."
* Vital Weapon: decreased duration to 5..30 seconds.
* Wailing Weapon: decreased duration to 3..9 seconds.
* Warmonger's Weapon: decreased duration to 3..13 seconds.
* Weapon of Shadow: decreased duration to 3..8 seconds.
* Weapon of Warding: decreased duration to 3..8 seconds.

PvP Only

Elementalist

* Savannah Heat: increased Energy cost to 15.

Paragon

* "Help Me!": functionality changed to: "For 1..10 seconds, you gain 5..50 Health and other allies' spells targeting you cast 50% faster."

PvE Only

Sunspear

* Cry of Pain: functionality changed to: "Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25...50 damage and -3..5 Health degeneration for 10 seconds."
* Vampirism: decreased casting time to .75 seconds; increased spirit level to 4..14.

Ritualist

* Agony: decreased casting time to .75 seconds; increased spirit level to 1..12.
* Anguish: decreased casting time to .75 seconds; decreased Energy cost to 15; increased spirit level to 1..11.
* Armor of Unfeeling: decreased Energy cost to 5. Functionality changed to: "For 10..35 seconds, your spirits takes 50% less damage and are immune to critical attacks."
* Bloodsong: decreased casting time to .75 seconds; increased spirit level to 1..12.
* Destruction: decreased casting time to .75 seconds; increased spirit level to 1..14.
* Disenchantment: decreased casting time to 1 second; decreased Energy cost to 15; decreased recharge time to 30 seconds; increased spirit level to 1..12.
* Displacement: decreased casting time to .75 seconds; increased spirit level to 1..14.
* Dissonance: decreased casting time to 1 second; increased spirit level to 1..12.
* Earthbind: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1..14.
* Empowerment: decreased casting time to .75 seconds; increased spirit level to 1..14.
* Gaze of Fury: decreased casting time to .75 seconds; increased spirit level to 1..14.
* Life: decreased casting time to .75 seconds; increased spirit level to 1..14.
* Pain: decreased casting time to .75 seconds; increased spirit level to 1..12.
* Preservation: decreased casting time to .75 seconds; increased spirit level to 1..14.
* Recovery: decreased casting time to .75 seconds; increased spirit level to 1..14.
* Recuperation: decreased casting time to .75 seconds; increased spirit level to 1..14.
* Rejuvenation: decreased casting time to .75 seconds; increased spirit level to 1..20.
* Restoration: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1..14.
* Shadowsong: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1..10.
* Shelter: decreased casting time to 1 second; increased spirit level to 1..12.
* Signet of Creation: increased recharge time to 30 seconds. Functionality changed to: "For 5..30 seconds, your next 1..3 Binding Rituals cast instantly."
* Signet of Spirits: increased recharge time to 20 seconds. Functionality changed to: "Create three level 1..12 spirits. These spirits deal 5..30 damage with attacks. These spirits die after 60 seconds."
* Soothing: decreased casting time to 1 second; decreased Energy cost to 15; decreased recharge time to 45 seconds; increased spirit level to 1..12.
* Union: decreased casting time to .75 seconds; increased spirit level to 1..12.
* Wanderlust: decreased casting time to 1 second; increased spirit level to 1..12.
* Weapon of Warding: decreased duration to 3..8 seconds.

Paragon

* "Brace Yourself!": functionality changed to: "For 5..12 seconds, the next time target other ally would be knocked down, all nearby foes take 15..75 damage instead."
* "Can't Touch This!": functionality changed to: "For 20 seconds, the next 1..5 touch skills used against allies within earshot fail."
* "Fallback!": decreased recharge time to 20 seconds.
* "Find Their Weakness!": functionality changed to: "For 5..20 seconds, the next time target ally attacks, that ally also inflicts a Deep Wound and does 5..50 additional damage for 5..20 seconds."
* "Go for the Eyes!": decreased recharge time to 0 seconds; increased chance to land a critical hit to 30..100%.
* "Help Me!": decreased recharge time to 10 seconds. Functionality changed to: "For 1..10 seconds, you gain 15..90 Health and other allies' spells targeting you cast 50% faster."
* "Incoming!": decreased Energy cost to 5; decreased recharge time to 20 seconds.
* "Never Give Up!": decreased recharge time to 15 seconds.
* "Never Surrender!": decreased recharge time to 15 seconds.
* "Stand Your Ground!": decreased Energy cost to 10; decreased recharge time to 20 seconds.
* "We Shall Return!": increased Energy cost to 25; increased recharge time to 30 seconds. Functionality changed to: "All party members in earshot are resurrected with 25..50% Health and 5..20% Energy."
* Anthem of Disruption: decreased casting time to 1 second.
* Bladeturn Refrain: functionality changed to: "For 20 seconds, target non-spirit ally has a 5..20% chance to block incoming attacks. This Echo is reapplied every time a Chant or Shout ends on that ally."
* Blazing Finale: increased Burning duration to 1..7 seconds.
* Defensive Anthem: decreased Energy cost to 10.
* Signet of Return: decreased recharge time to 5 seconds.

AI Updates

The following AI updates apply to Heroes and Hard Mode NPCs.

Assassin

* Heroes are more likely to use offensive Shadow Step skills before their Health reaches 50%.
* Heroes will now use Black Lotus Strike against non-hexed foes when appropriate.

Dervish

* Heroes are more likely to use Attacker's Insight during combat.

Elementalist

* Heroes are more likely to use attunement skills during combat.

Mesmer

* Heroes will now more appropriately use hex spells that require an interrupt to take effect.
* Heroes will now maintain Mantra of Inscriptions both in and out of combat.

Monk

* Heroes are more likely to scatter appropriately when affected by Ray of Judgment.
* Heroes will now use Life Sheath to remove conditions out of combat.
* Heroes will now use Boon Signet more frequently.
* Heroes are now more likely to use Spotless Mind and Spotless Soul in conjunction with other hex and condition removal skills.
* Heroes are now more likely to use Restore Condition if their target is suffering from multiple conditions.
* Heroes will now use Dwayna's Kiss more frequently when hexes and enchantments are present on the target.
* Heroes will now use Words of Comfort more frequently on characters suffering from conditions.
* Fixed a bug where the AI only used Healing Burst as a self-targeting spell.
* Fixed a bug where the AI did not recognize Unyielding Aura as a hard resurrection skill.

Necromancer

* Heroes can now cast Lingering Curse off-target.
* Heroes will now use Blood is Power and Blood Ritual on casters holding bundle items.
* Heroes will now maintain Aura of the Lich in and out of combat.

Paragon

* Heroes will now check if Angelic Bond is active on all party members before using the skill.
* Heroes will only activate Angelic Bond if a party member is under 50% Health.
* Heroes are more likely to use "Incoming!" outside of combat.
* Heroes will only use Chest Thumper against foes that are suffering from Cracked Armor.
* Heroes will now use "Never Surrender!" both in and out of combat.

Ritualist

* Heroes will now use Resilient Weapon, Spirit Light Weapon, and Weapon of Warding to overwrite non-defensive weapon spells when the target's Health is at critical levels.
* Heroes will now use Offering of Spirit more frequently and will now use it out of combat.
* Heroes will now use Mending Grip as a self-targeting spell.
* Heroes will now only use Brutal Weapon on targets who are engaged in combat.
* Heroes will now cast Weapon of Quickening on spell-casting classes regardless of weapon type equipped.
* Fixed a bug where the AI would not use Renewing Memories while holding a bundle item.

Warrior

* Heroes are more likely to use Defy Pain at 95% Health to make better use of its damage-reduction feature.
* Heroes will use "or Great Justice!" as is appropriate for their weapon type.
* Heroes are less likely to overwrite Rush with other stances.
* Heroes are less likely to overwrite Frenzy with other stances unless Health is low.

General

* Fixed a bug where Heroes would not use zero-Energy skills when low on Energy.


Bug Fixes

* Fixed a bug that would cause GvG matches to end in a tie if a Guild Lord died when the tiebreaker triggered. All Guild Lords will now become non-combatants when the match ends after 28 minutes according to the server clock. Note that this time may differ slightly from your client's timer.
* Fixed a bug that prevented Depravity and Ether Phantom from displaying Energy loss.
* Fixed a bug that caused Depravity to affect all nearby foes.
* Fixed a bug that caused the following Ritualist skills to use an incorrect casting animation: Agony, Anguish, Empowerment, Gaze of Fury, Recovery, and Rejuvenation.


Miscellaneous

* Xunlai Tournament Agents now offer prizes for the May tournament. These agents can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
* Reduced the amount of wins needed for the base objective and second bonus objective on the Random Arenas Zaishen quest.
* Increased the Zaishen Coin rewards for all Zaishen Mission quests and Zaishen Bounty quests.
Paultj
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Guildwars Update 18 Juni Empty Re: Guildwars Update 18 Juni

Bericht  Eric vr jun 19, 2009 2:10 pm

hmm denk dat dit een over bodige post is omdat ze dat zelf kunnen zien op guildwars.com

Eric
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Guildwars Update 18 Juni Empty Re: Guildwars Update 18 Juni

Bericht  Paultj vr jun 19, 2009 4:08 pm

Eric schreef:hmm denk dat dit een over bodige post is omdat ze dat zelf kunnen zien op guildwars.com

Weinig mensen kijken daar Wink
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